![]() They should assume a useful formation and attack in sensible ways, so you can just a-move the army without having to control separate units. A good notification system is certainly be a must, maybe something like proximity alerts radars that will notify you if a group of units is closing in on any of your positions, early enough so you still have some time to prepare.Īnd yes, armies need to micro-manage themselves. I try to think about ideas, but so far I haven't come up with much. So I do wonder, does Uber already have a nice plan for how to keep track of and maintain all your bases and armies across the galaxy without completely going mad? ![]() Having to do the same on multiple planets will be much more challenging, of course. It's already quite hard to keep an overview on a single planet, mostly because it's actually a sphere. I'm at this point mostly worried about Uber plans to allow keeping an overview over what's happening, in particular since there won't be a minimap (and it would be hard to transfer the minimap concept to a multi-planet game anyway). I would love to see Planetary Annihilation to have some kind of army setup where you can make squads, platoons, companies, battalions, brigades and divisions. Grouping units, managing large groups of units is pretty hard in this game. Especially considering you often have atleast a dozen builders on the map.ģ. Macromanagement becomes a lot easier when you can easily see which builder does what. Proper waypoints, waypoints in the game currently work but they are a tad uninformative, it really needs to show connected lines. Because if you have to pay constant attention to guiding your units around obstacles, it's going to hurt your macromanagement as well.Ģ. Proper pathfinding, the pathfinding of units is currently still pretty bad yet it really is one of the most important things to have. The things that I feel that need to be in the game.ġ. Split up your forces into smaller groups and you'll find that artillery has a much harder time hitting large portions of your army. I find micromanaging something that is very possible in Planetary Annihilation already. ![]() Micromanagement in my opinion is important enough to justify some support for it, even if the game is mostly macro oriented. ![]()
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